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Mw2 ps3 bruteforce savedata
Mw2 ps3 bruteforce savedata







  1. Mw2 ps3 bruteforce savedata serial numbers#
  2. Mw2 ps3 bruteforce savedata Patch#
  3. Mw2 ps3 bruteforce savedata portable#

With all this in mind, it would appear that identifying the significance of several of the save files' Hex values and adding them to Yosh's program would make the conversion process a lot simpler. For accented Latin characters, I've compiled a partial list at viewtopic.php?f=13&t=6059.

mw2 ps3 bruteforce savedata

For the same reason, you will have to manually edit the gamesaves to make Finish Commands previously unlocked in Japanese into English again, and those characters use two bits for information instead of 1, as BBSFM uses a version of Shift-JIS to encode all those characters.

Mw2 ps3 bruteforce savedata Patch#

The original Japanese menu font characters are present within the English version of the game and have not been upscaled, so importing non-English Patch gamesaves results in a lot of PSP-quality Japanese text. Barring a creative hex edit of your save file, you will spend the rest of the game's Mirage battles as transparent as a ghost. Additionally, if you import a Birth by Sleep Final Mix PSP save into the PS3 or vice-versa, it will ramp up at least one of the starting RGB values to a previously unknown 199%, which you can change back, and the A value to 50%, which you can't. In addition to Red, Green and Blue, there is a hidden Alpha value for coloring Mirage Arena player models. KH2.5 altered the way Mirage Arena handles player coloration. Mirage Arena has no multiplayer, and thus also has neither custom D-Links nor any use for friendship commands like Group Curaga over normal Curaga besides story party members. The buttons are shown in their respective PS3 colors if displayed Several one button-pressing Shotlocks became random sequences of the four different buttons. However, I enabled it on a Ventus save where I also had a Multiplayer D-Link, and while the multiplayer D-Link was not available, its custom name could be selected in the D-Link menu to activate the Vanitas D-Link.Ĭhanges made to Birth by Sleep HD from Final Mix: If you use save editor to enable Vanitas D-Link, you can't disable it in the menu, possibly because it has no name in the regular files.

mw2 ps3 bruteforce savedata

This process causes a few minor glitches, though, as I will denote below. I'm fairly confident of this, because this is not the first time I've region-transferred a Square Enix game Deus Ex The Fall iOS saves and PC saves are also interchangeable.

Mw2 ps3 bruteforce savedata serial numbers#

This was possible due to the fact that no actual new game content was added between the Re/Final Mix and HD versions of the games in fact, the SD Jap versions' serial numbers can even be found in the save folders names! Because of this, I believe that with a variation of this method using a PS2 save decrypter, you could very well import old saves from every PlayStation Kingdom Hearts game to the HD versions. (Optional) Use Kingdom Hearts BBS - Save Editor v0.4 to edit D-Links you couldn't normally obtain into your characterĩ.

mw2 ps3 bruteforce savedata

(Optional) Edit the PARAM.SFO to match your new statsĥ. Use Bruteforce Save Data 4.7.4 to load your save and Decrypt PFD(All Files) Ĥ. Copy a Birth By Sleep HD savefile to a USBģ. For SGD, the decrypted files will be in the SAVEPLAIN folder.Ģ.

Mw2 ps3 bruteforce savedata portable#

Use SaveGame Deemer or SED or JPCSP or any other PSP savegame decrypter to decrypt a PlayStation Portable BBSFM save. I just loaded a Birth By Sleep Final Mix PSP save on my PS3 and it works fine! Just follow these steps:ġ.









Mw2 ps3 bruteforce savedata